GK Fog of War
Features
Versatile fog of war implementation;
- Fully Replicated
Conditional Replication for clients: Enemy actors are only replicated if it is visible
Cheat prevention: clients do not know about enemy actors until visible
- Dynamic
Faction change
Obstacle
Unlimited Number of Teams
- Fast C++ Implementation
Multithreaded
Fully exposed to blueprints
Fully extendable in C++ and Blueprints
128 Height level
Configurable Fog Resolution
- Examples included
Minimap
Full Playable demo
Useful Links
C++ API
- Class AGKFogOfWarVolume
- Class UGKFogOfWarComponent
- Class AGKFogOfWarGameMode
- Class AGKFogOfWarGameState
- Class AGKFogOfWarCharacter
- Class AGKFogOfWarPlayerController
- Class AGKFogOfWarPlayerState
- Class AGKFogOfWarPrivatePlayerState
- Class UGKFogOfWarLibrary
- Class UGKFogOfWarStrategy
- Class UGKTransformerStrategyCanvas
- Class IGKFogOfWarAgentInterface
- Class IGKFogOfWarGameStateInterface